Arvelium is an epic adventure about a shy rabbit named Arvis Conroy and his group of unusual but loyal friends as they race across several worlds in search of two magic totems known as Hexims. 

The legend says that both hexims have magical properties that give the user immense power. The Arvelium hexim emits an energy of harmony and balance while the Didronach hexim holds suffering and chaos.

As our friends attempt to track these Hexims down, they meet others that are seeking them out for their own designs. Some want to use these magic totems for good but are blinded by their own ambitions. Others, like the Folangs, a sinister group of beings from another realm, want the hexims to reshape the universe itself so they can bend it to their will.

Along the way, Arvis and his friends will begin to wonder if are they the “heroes” of this story or just pawns in a game with players far more powerful than they could ever be. What are they willing to sacrifice in the hopes that a legend might be true? What lengths will they go to walk the path of Arvelium?

OUT NOW

Carry On, Arvis Conroy : Part 1

In this first part of “Carry on, Arvis Conroy”. Arvis is a bored, lonely rabbit stuck in a mundane life. His only escape comes from the fantasy board games he plays by himself. Then, one day, Arvis decides to be brave and join a gaming group only to find the group is more than they seem. Suddenly, Arvis is exposed to a new world where he will learn more about his culture that has been banned by humans and unlock his past. A past that is connected to a larger and more dangerous world.

Read a sample below!

(swipe)

Page 3
previous arrow
next arrow

Store will be back up shortly!